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101. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
nahjustwarpin wrote: omg this ship will be so OP because it can tank first spawn in vanguard! I think most people will just sell their marauders after the rebalancing nerf or just leave it as hangar queen. 83 pages and mostly posts about a fa...
- by Shade Millith - at 2013.09.03 09:22:00
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102. Introduce "Alliance Navy" to Player Controlled 0.0 (Sovereignty Upgrade) - in EVE General Discussion [original thread]
I disagree. This is going to hurt anything other than larger gangs when roaming. We need less reasons to blob up, not more.
- by Shade Millith - at 2013.09.02 03:31:00
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103. Anchorable Object - A Decoy Ship - in Player Features and Ideas Discussion [original thread]
I... like this idea. I actually quite like this idea a lot. However, what I will say is these things will need a hard limit to how many you can deploy. Reason being is these things WILL be abused in high lag situations to create more lag, as i...
- by Shade Millith - at 2013.08.10 11:48:00
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104. Upgrading Local to Eliminate All AFK Influence - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Shade Millith wrote: ITT : People trying to depopulate Nullsec of targets. Seriously, the reason why there are so fewer people in WH space, despite being so valuable, is because of it not having local. You can get jumped ...
- by Shade Millith - at 2013.08.10 11:23:00
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105. Upgrading Local to Eliminate All AFK Influence - in Player Features and Ideas Discussion [original thread]
ITT : People trying to depopulate Nullsec of targets. Seriously, the reason why there are so fewer people in WH space, despite being so valuable, is because of it not having local. You can get jumped without ever knowing someone was there. Turn ...
- by Shade Millith - at 2013.08.07 09:44:00
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106. High-Sec Cancer - in Player Features and Ideas Discussion [original thread]
I'm gonna give you a bit of wisdom. Ya ready? It's called the Procurer. [Procurer, New Setup 1 copy 1] Damage Control II Mining Laser Upgrade II EM Ward Field II Adaptive Invulnerability Field II Experimental 10MN Afterburner I Adaptive Invuln...
- by Shade Millith - at 2013.08.03 14:59:00
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107. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: Shade Millith wrote: A 35% tackling range link costs - 46 Days to get into a Loki and have level 5 Defensive Systems 48 Days to get Skirmish Warfare Link T2 20 Days to get a Skirmish Mindlink. 42 Days to get Warfare Link ...
- by Shade Millith - at 2013.08.02 10:28:00
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108. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: Kagura Nikon wrote: Gypsio III wrote: They're still massively overpowered. Wont be the day they are forced to stay in grid.... People pay 120 mill to increase your point range by 25% (RF over T2) on a single ship....
- by Shade Millith - at 2013.08.02 04:05:00
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109. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Still worried on the shield boost bonus on a ship with only 4 mids. It bee lines the ship on a basic single fit. You are not required to use every single bonus on a ship. It's still the old vagabond.
- by Shade Millith - at 2013.07.29 12:36:00
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110. Keep the unknown unknown: disable the discovery scanner in w-space - in Player Features and Ideas Discussion [original thread]
Xessej wrote: I like this idea but would also recommend moving wspace ore sites back into signatures. With no need to drop probes to find the ore sites it would be possible to attack a mining op without the miners ever having a chance no matter...
- by Shade Millith - at 2013.07.10 10:21:00
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111. What do we want from the Tech 3 rebalance? - in Player Features and Ideas Discussion [original thread]
Ellendras Silver wrote: Omnathious Deninard wrote: nd when T3s are given there nerf to where they are supposed to be then what? You have an overpriced novelity ship than will be outperformed by T2 (as they should be) and more expensive than ...
- by Shade Millith - at 2013.07.09 09:44:00
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112. CCP Games Announces Former Electronic Arts Executive Sean Decker as Senior Vice ... - in EVE General Discussion [original thread]
All I can say is that CCP needs to be very careful with how they're handling this. EA has a very sordid history, and are not exactly popular.
- by Shade Millith - at 2013.07.02 15:16:00
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113. Why is the LEGION getting nerfed? (SMARTER T3 rebalances please) - in EVE General Discussion [original thread]
baltec1 wrote: Nyancat Audeles wrote: This. The people that will be hurt the MOST by the T3 nerf will be the people who PvE, the people in wormholes, the people in incursions... the nullsec cartels will simply move on to another FOTM and w...
- by Shade Millith - at 2013.06.21 08:38:00
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114. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
bongpacks wrote: Even so my lowest resist on both shield and armor in this proteus is EM. So I figured a 100% EM damage profile should do the job in making EFT calculate like eve does. Maybe gripen should add an option to calculate EHP the same...
- by Shade Millith - at 2013.06.08 10:13:00
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115. Cannot Login - in EVE General Discussion [original thread]
For me it seems to be a single character, not an account. Shade Millith here can't log in (Out in the middle of nullsec), but another character on that same account is completely fine.
- by Shade Millith - at 2013.06.07 12:55:00
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116. CCP please keep the jump animation! - in EVE General Discussion [original thread]
Khira Kitamatsu wrote: Please CCP, please keep the jump animation. Many of us like it instead of the loading bar. This also helps with the immersion factor. Plus you took time and resources to place it into the game. So please, please do not ta...
- by Shade Millith - at 2013.06.07 12:22:00
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117. Can we turn off the new jump animation? - in EVE General Discussion [original thread]
Yeah, it was pretty. For the first few jumps. Then it became bland. Just something that's there. Then its gets ******* annoying watching it over and over and over and over and over and over and over. It's the same damn thing when your ship get...
- by Shade Millith - at 2013.06.07 12:08:00
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118. Radial Menu - action mapping - in EVE General Discussion [original thread]
Only the same thing I've wanted since you've changed it. Make it customizable.
- by Shade Millith - at 2013.06.07 12:03:00
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119. Announcement:Unscheduled downtime - Sunday, June 2nd, 2013 - in EVE General Discussion [original thread]
Space Hottie wrote: Jekarn Tsurpalen wrote: **** it, unscheduled downtime, may as well roll out Odyssey early :P I agree its june 3 now and server is still offline , might as well roll out Odyssey , instead of double extended downtime on...
- by Shade Millith - at 2013.06.03 09:33:00
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120. Combined EvE - Dust - Client - in EVE General Discussion [original thread]
Jame Jarl Retief wrote: Vawd wrote: Beekeeper Bob wrote: Harry Forever wrote: I want to drop pod over a planet into a dust game! yes i want to do it with my eve client, i don't mind if it is an extra 6 gig download or whatever and if t...
- by Shade Millith - at 2013.06.02 07:53:00
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